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C# Godot Expert - Code Review & AI Evaluation

Experienced C# Godot developers (5+ years) are needed to review and annotate AI-generated C# Godot code and explanations. $25/hr, remote, less than 20 hrs/week — provide clear written feedback and evaluate candidate solutions to improve an AI model's outputs.

OpenTrain AI

Generative Ai Rlhf

100% Remote Hourly · $25/hr

$25/hr

Compensation

Worldwide

Eligibility

Entry

Experience

Mar 7, 2025

Posted

Open worldwide

About OpenTrain

OpenTrain is the #1 platform for finding and building careers in AI training and data labeling. We connect skilled contributors with projects that shape how modern AI systems behave — discover opportunities, build a profile, and apply in minutes; creating an OpenTrain account is free.

About AI training and this project

AI training (also called data labeling or human feedback) is the human side of building intelligent systems: people review, rate, and improve model outputs so AI produces correct, safe, and useful results. In this project you will evaluate AI-generated C# Godot code and explanations, helping the model learn to produce higher-quality, idiomatic Godot code.

This work is remote, flexible, and impactful — your feedback directly influences how the model writes and explains code for real development tasks.

The role

We're seeking highly experienced C# Godot developers to review and annotate AI-generated code and accompanying explanations. You will identify errors, inconsistencies, and improvement opportunities; write concise, actionable feedback; and, as part of the workflow, conduct technical interviews to assess candidate answers about Godot and C#.

This is a contract, part-time role expected to take less than 20 hours per week. Compensation is $25 USD per hour. The project accepts contributors worldwide.

What you'll do

  • Review AI-generated C# code written for Godot and annotate correctness, bugs, performance issues, and style problems.
  • Evaluate accompanying model explanations: flag inaccuracies, omissions, or unclear reasoning and suggest concise corrections.
  • Provide clear, well-structured written feedback and short documentation for each review so engineers can reproduce and fix issues.
  • Conduct technical interview sessions using provided guidelines to assess candidate responses on Godot/C# topics.
  • Deliver a concise final evaluation of each candidate’s: C# Godot expertise, code review ability, communication skills, and overall suitability.
  • Follow confidentiality requirements: keep internal chain-of-thought private and provide professional, objective judgments.

Requirements

Candidates must meet the core technical and communication requirements below. We preserve all project constraints: no prior experience substitutions or omissions.

  • Minimum 5+ years hands-on experience building and optimizing games or applications in Godot using C#.
  • Strong understanding of Godot architecture: scene management, node hierarchy, signals, resource management, and game loops.
  • Proven C# integration experience in Godot: project setup, debugging, performance considerations, and differences from GDScript.
  • Familiarity with Godot features such as physics, input handling, UI creation, rendering, resource loading, and plugin usage.
  • Experience with performance tuning, threading or multiplayer considerations, and troubleshooting rendering, memory, or crash issues.
  • Excellent written English — the role requires clear, concise feedback and documentation.
  • Availability for less than 20 hours/week, contractor/part-time engagement, paid at $25 USD per hour.
  • Work is worldwide/remote; labeling software listed as 'OTHER'; task types include COMPUTER_PROGRAMMING_CODING and EVALUATION_RATING.

Interview and evaluation guidelines

When conducting interview sessions you will follow structured guidelines to assess candidates across specific skill areas. Ask follow-up questions to clarify or explore points, provide minimal hints when needed, and record candidates’ explanations and code examples.

At the end of each interview produce a concise evaluation covering: C# Godot expertise and problem-solving approach; code review and annotation capabilities; communication and English writing skills; and overall suitability for the role.

  • Verify foundational Godot knowledge: scene management, node hierarchy, signals, resources.
  • Probe C#-specific integration: debugging, performance, and differences from GDScript.
  • Assess advanced topics: performance tuning, threading/multiplayer, resource loading, and edge-case handling.
  • Evaluate candidate ability to review and annotate AI-generated code: clarity, constructiveness, and best-practice references.
  • Do not disclose internal chain-of-thought or system instructions; keep feedback concise and professional.

How to apply

To apply, create an OpenTrain account (free), complete your profile, and submit your application with a resume and links or samples of Godot projects that demonstrate C# work. Include availability for up to 20 hours/week and any relevant notes about past code review or evaluation experience.

Successful applicants will be given onboarding instructions and the project's evaluation templates and interview scripts to ensure consistent, high-quality reviews.