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OpenTrain AI

Godot v4 Developers Needed for AI Code Review & Evaluation

OpenTrain AI · Remote · Worldwide · Posted Feb 9, 2026

Apply for this job Hourly · $25/hr

About OpenTrain

OpenTrain is a central job board for data-labeling and AI-training work. We aggregate AI training and annotation roles from many platforms so contributors can find suitable projects in one place.

Creating an OpenTrain account is free and applying takes only a few minutes. This listing is for a contractor role supporting an AI evaluation project that improves developer-facing code responses.

  • Job type: Contractor, part-time, remote, worldwide.
  • Apply through OpenTrain — quick account signup and one-step application.

About AI training and code-evaluation work

AI training (data labeling and human feedback) is the human side of building useful, accurate models: people review, rate, correct, and label model outputs so models learn to produce better results.

For this role you will specifically work on improving AI-generated developer help for Godot v4 by assessing code snippets, explanations, and recommended workflows and then providing structured feedback and labels.

  • Work is fully remote and flexible, often allowing you to choose hours and workload.
  • Projects vary in technical depth; specialist coding evaluations typically require deep domain knowledge.

The role

We are hiring an experienced Godot v4 developer to join an AI evaluation project that reviews AI-generated Godot v4 prompts, responses, and code snippets. You will label, categorize, and critique outputs to help the AI produce accurate, clear, and best-practice guidance for developers.

This is a part-time contractor role (less than 20 hours/week) paid at USD 25 per hour. The work is worldwide and remote; you will be asked to complete structured labeling and interview tasks according to project guidelines.

  • Compensation: PAY_PER_HOUR at $25 USD/hour.
  • Schedule: Less than 20 hours/week; flexible timing.
  • Employment types: Contractor, Part-time.

What you'll do

Your primary responsibility is to evaluate AI-generated Godot v4 content and provide concise, structured feedback that highlights correctness, clarity, and adherence to best practices. Expect to work with both natural-language explanations and code (GDScript and C#).

You will also conduct technical screening interviews of candidates applying to the same project, following provided guidelines to verify their hands-on Godot v4 expertise and English communication skills.

  • Analyze AI-generated prompts and responses for accuracy and completeness.
  • Label and categorize outputs (code correctness, clarity, best-practice adherence).
  • Identify errors, inconsistencies, security or performance issues, and missing best practices.
  • Provide structured written feedback and suggested corrections or improvements.
  • Conduct AI-driven technical interviews and evaluate candidate suitability per guidelines.

Interview & evaluation guidelines (what you'll follow)

You will implement a structured interview and evaluation process to confirm candidates meet the role’s technical bar and to assess AI-generated outputs. Follow these checkpoints when interviewing or evaluating responses.

Use the checklist below to probe experience, test technical understanding, and judge communication clarity.

  • Experience assessment: verify at least 5+ years of hands-on Godot v4 experience and ask about recent real-world projects.
  • Ask about GDScript and C# usage in Godot, scene system optimizations, performance tuning, and v4 features like Vulkan rendering, the new physics engine, and multiplayer improvements.
  • Technical check: present a short Godot v4 code snippet with a deliberate issue and ask the candidate to identify and fix it.
  • Ask about common performance pitfalls in Godot v4 and how they would optimize game performance.
  • Task understanding: have candidates explain how they would analyze, correct, and enhance an AI-generated Godot v4 response.
  • Communication: evaluate the candidate’s ability to explain a complex Godot v4 feature in clear, simple English.
  • Final confirmation: ask about prior experience reviewing AI-generated code and confirm availability to complete structured labeling tasks.

Requirements

Candidates must demonstrate strong, hands-on Godot v4 experience and clear English writing skills. The role requires practical depth — theoretical or vague responses are grounds for rejection.

All substantive requirements below come from the project brief and must be enforced when evaluating applicants or labeling AI outputs.

  • Hands-on experience: 5+ years working with Godot v4 (required).
  • Deep knowledge of Godot v4 features, GDScript, performance optimizations, and game development workflows.
  • Familiarity with Vulkan rendering, the new physics engine, and multiplayer improvements in Godot v4.
  • Strong English writing and explanation skills for producing structured feedback.
  • Willingness to perform structured labeling tasks and conduct technical evaluations.
  • Role listed as Entry level in the posting metadata but the project requires 5+ years hands-on Godot v4 experience — candidates must meet the 5+ year requirement.

How to apply and selection notes

Apply through OpenTrain by creating an account and submitting your application. Shortlisted candidates will be interviewed using the structured AI-driven process described above.

Important: proceed only with candidates who demonstrate practical Godot v4 depth. Reject submissions with vague, purely theoretical, or non-actionable answers. Seek clear, structured explanations aligned with best practices.

  • Worldwide applicants accepted; role is remote and part-time (contractor).
  • Selection focuses on technical depth, practical examples from past projects, and clarity of written English.
  • You will be asked to complete labeling tasks using the project's labeling software (OTHER).
  • Label types: COMPUTER_PROGRAMMING_CODING; data type: COMPUTER_CODE_PROGRAMMING.